Sunny days
Tuesday, April 14th, 2015Here in Belgium it is getting pretty warm and we’re forgetting about Winter. This picture below describes our feeling a bit at this moment.
Here in Belgium it is getting pretty warm and we’re forgetting about Winter. This picture below describes our feeling a bit at this moment.
We hope everyone had a happy Easter!
Check out our brand new trailer!
28th and the 29th of March was our time to shine at the Dutch Comic Con, the event was held at the Jaarbeurs Exhibiton Centre in Utrecht. Guns, Gore & Cannoli at Dutch Comic Con Dutch Comic Con is an event drawn from a mixture of comics, movies, cartoons and games from the last few decades and this […]
From the 6th till the 8th of March, the ECG event was held at the TT Halls in Assen. We’ll provide you with a quick recap of the event, share our view and experience and document some unseen Guns, Gore & Cannoli features. Guns, Gore & Cannoli at ECG To start off on Thursday we […]
That’s right! Guns, Gore & Cannoli was elected best PC game at Casual Connect Amsterdam! Being selected out of a pool of over 100 other games from different studios was amazing. A year of designing and developing, with all its ups and downs felt totally worth it! Receiving a prize isn’t as simple as ‘who […]
So last Thursday we had our second beta testing evening, and this time we were fully prepared! Builds installed, equipment set up and food & drinks ready before our first tester even set foot into the building. Our mission for this week was not so much rating the user experience, but rather looking at the […]
Thursday was a big day for Guns, Gore and Cannoli! We successfully finished our first closed beta event where both single player and coop mode were tested on multiple platforms (PS4, XBOX ONE, PC and Mac). Not going to lie, we were pretty scared at first. Developing a game and doing some testing on it […]
Hi everyone! First of all the the best wishes for 2015! What a promising year for gaming. Guns, Gore and Cannoli is nearing completion. Things have been very busy at our office. Trying to attend some family gatherings and work in-between. The team spend a lot of time improving the existing gameplay during the past […]