RELEASED!

April 30th, 2015

Finally, after almost 1,5 year of hard work: our greatest creation yet is released on Steam. For only €9,99 you can buy our game for PC or Mac. Version for PS4, Xbox One and Wii U will follow this summer!

Go and buy it now!

A big thank you to everyone for supporting us during this project!!!

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Antwerp Convention

April 29th, 2015

Last sunday we were present at the annual Antwerp Convention. It was great! Lots of people, fans en cosplayers. We bumped into Alex Agnew who approved our Cannoli!

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Cannoli!

April 21st, 2015

Our launch date is coming up and we are beginning our countdown!

But no panic, lets have some cannoli first!

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Sunny days

April 14th, 2015

Here in Belgium it is getting pretty warm and we’re forgetting about Winter. This picture below describes our feeling a bit at this moment.

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Happy Easter

April 7th, 2015

We hope everyone had a happy Easter!

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New trailer!

April 7th, 2015

Check out our brand new trailer!

 

Dutch Comic Con

March 31st, 2015

28th and the 29th of March was our time to shine at the Dutch Comic Con, the event was held at the Jaarbeurs Exhibiton Centre in Utrecht.

Guns, Gore & Cannoli at Dutch Comic Con

Dutch Comic Con is an event drawn from a mixture of comics, movies, cartoons and games from the last few decades and this is an event not to be missed. Just like the conventions in the USA, there was an Artist Alley with both national and international comic book artists, national as well as international writers and other famous personalities from this genre.

From the beginning we had a packed booth, fans were constantly coming to play our demo. Like always we were in our costumes and the fans loved it!

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On Saturday all tickets were sold out! More than 16 000 people visited Dutch Comic Con that day, so you can say that it was a pretty big succes.

Everywhere you looked there were cosplayers running around. It was an amazing experience for young and old, do not miss this opportunity to be part of the Netherland’s biggest convention next year!

A big shout out to everyone who visited our stand and played our demo, we hope to see you next year!

As always we thank you for reading, hope you enjoyed it.
If you want to keep up or catch up on what we are doing, follow us on social media:

PS: stay tuned: we have some exciting news coming up!

Interview with our team – Brains behind the game

March 23rd, 2015

ECG 2015 Recap

March 10th, 2015

From the 6th till the 8th of March, the ECG event was held at the TT Halls in Assen. We’ll provide you with a quick recap of the event, share our view and experience and document some unseen Guns, Gore & Cannoli features.

Guns, Gore & Cannoli at ECG

To start off on Thursday we packed up way too much stuff into the car, drove off to Assen (around a 3 hour drive) and started setting up our booth.

Once the event went live we constantly had our booth packed with people trying out our brand new demo and loving it.

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Not for long, we were noticed by the press team from XBoXOneNederland. They conducted an interview with our CEO Steven. Not going to spoil it’s content though, we’ll give you an update when it’s released!

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On Sunday, our friends and colleagues of ExcaMedia invited us to use their 60” screen to showcase some 4-player coop. (note: this is the first time we bring out this feature!)

 

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If you are interested in seeing even more, you can visit twitch.tv/excamedia. They have an extensive recording of our 4-man coop sessions.

ECG Features.

On the event there were a number of booths, stages and lots of hardware that provided attendees with stuff to check out and interact with. Here’s a quick summary:

The tank

The Dutch army was kind enough to provide the event with an armored vehicle that happens to possess the power to blast a hole into anything you can imagine. Best thing was that it wasn’t used as a visual plus, you were actually able to climb on and inside to get a close look at the military version of the Porsche.

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Alas we were not allowed to take pictures inside the tank, top secret military stuff.

Just Dance Stage

Further down the hall there was a stage that had music blasting from it 24/7. On Friday there was a radio station providing the hall with some cool mixes, but on Saturday and Sunday the setting was altered to a Just Dance playground.
At the time we dropped by for documentation, there were 2 guys putting on a performance that can be classified as mediocre at best. There were dance crews occupying the stage at times, which would have provided more appealing photo material. Only thing I have to say to that: if you wanted to see them too, you should have been there!

Hitpoint booth: DusDavidGames

DDG is a famous Dutch YouTube crew providing reviews on gaming hardware and showcase gameplay on a variety of games. They are quite popular among the younger Dutch crowd and so had a fair share of the attention go to them.
Personally I didn’t have the time to really follow what they were doing, seemed to be worth it though.

LAN-party

At the back of the hall, a couple hundred PC’s were set up for a 3day gaming session. Among them were Dutch gaming teams like MouseControl but the majority consisted of non-professional gaming fanatics.
They were playing pre-selections for the finals to be hosted at one of the booths on Sunday, providing quite some entertainment for fans of LoL, Hearthstone, Starcraft II and Counter Strike: GO.

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Other Indies

Excamedia and Team6 both had their booths set at the event, each showcasing their products.
We were set up next to Excamedia and got to experience one of their newest experiments: gaming on an ANTVR (similar to Oculus Rift).

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As always we thank you for reading, hope you enjoyed it.
If you want to keep up or catch up on what we are doing, follow us on social media:

PS: we’re announcing our release date some time during the next week!

Guess what we just won?

February 9th, 2015

That’s right! Guns, Gore & Cannoli was elected best PC game at Casual Connect Amsterdam! Being selected out of a pool of over 100 other games from different studios was amazing. A year of designing and developing, with all its ups and downs felt totally worth it!

Receiving a prize isn’t as simple as ‘who votes for’ and then counting the amount of hands in the air though. During the 3 days of the event our game got put through the grill by both visitors and jury members. We got reviewed on our design, gameplay, cut scenes and voice acting, both scared and anxious to know the opinions.

Turns out, both parties really liked it. Didn’t mention it before, but other than winning a prize, we also got nominated for best audio! Couldn’t take home the prizes for artwork and narrative, but maybe that’s too much to ask for at this stage. After all we’re still an indie studio, not triple A.

Now while winning a prize was pretty great, it doesn’t change anything about how we feel about the game. Good reviews serve as nothing but motivation to keep up the work we are doing. We’re still taking in feedback and applying improvements and polishing where we can.

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Gamers and Dev’s united. It was quite a crowd.

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Steven, CEO of Crazy Monkey Studios going on stage to receive the prize and giving a quick speech

 

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